Animation class—used to create animated images from a sequence of PNG objects as frames of the animation.
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#include <Animation.h>
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template<typename T > |
string | to_string (const T &value) |
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string | getString (int i, int padToSameLengthAs) |
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bool | exists (const string &path) |
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Animation class—used to create animated images from a sequence of PNG objects as frames of the animation.
- Author
- Wade Fagen-Ulmschneider
- Date
- Fall 2017
- Author
- Jack Toole
- Date
- Fall 2011
◆ addFrame()
void Animation::addFrame |
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const PNG & |
img | ) |
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Adds a frame to the animation.
- Parameters
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img | The image to be added. |
◆ frameCount()
unsigned Animation::frameCount |
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Returns the number of frames currently in the animation.
◆ getFrame()
PNG Animation::getFrame |
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unsigned |
index | ) |
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Returns a frame at a specific index.
- Parameters
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index | The zero-based index frame to return |
◆ write()
Writes the animation to the file name specified.
- Parameters
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filename | The name of the file to be written to. |
The documentation for this class was generated from the following files: