Ethical Guidelines

University of Illinois trained engineers are the best and most highly sought in the world. Our graduates are superbly trained, highly competent, and creative. This, however, is not enough. Our engineers must also be trusted to conduct themselves according to the highest ethical standards. All teams must address ethical considerations in their projects. This requirement has two parts.

First, there is a stringent Code of Ethics published by professional societies, such as IEEE and ACM. The power of these Codes of Ethics is to provide guidance to engineers in decision making and to lend the weight of the collective community of engineers to individuals taking a stand on ethical issues. Thus the Code of Ethics both limits the professional engineer and empowers the professional engineer to stand firm on fundamental ethical bedrock. All teams must read the IEEE code and ACM code and comment on any sections of the code that bear directly on the project.

Second, we expect our students to have personal standards of conduct consistent with the IEEE and ACM Codes of Ethics, but also beyond it. That is, there are areas of ethics not addressed by these Codes that the engineer may consider in taking on projects or jobs or making other professional decisions. These are personal standards and choices. In the context of the class, there are no right or wrong answers here. Our students simply need to demonstrate that they are thinking deeply about their own decisions and the consequences of those decisions. We encourage our students to consider the wider impact of their projects and address any concerns raised by potential uses of the project. Students should ask themselves, "Would I be comfortable having my name widely attached to this project? Do I want to live in a society where this product is available or widely used? Would I be proud of a career dominated by the decision making demonstrated here?" Remember that UIUC engineers have a long history of inventions that really has changed the world.

If the students feel that these Codes of Ethics does not directly bear on their project and that there are no other reasonable concerns, they should not invent issues where there are none. Students will still be expected to be familiar with the IEEE Code of Ethics and ACM Code of Ethics.

Musical Hand

Ramsey Foote, Thomas MacDonald, Michelle Zhang

Musical Hand

Featured Project

# Musical Hand

Team Members:

- Ramesey Foote (rgfoote2)

- Michelle Zhang (mz32)

- Thomas MacDonald (tcm5)

# Problem

Musical instruments come in all shapes and sizes; however, transporting instruments often involves bulky and heavy cases. Not only can transporting instruments be a hassle, but the initial purchase and maintenance of an instrument can be very expensive. We would like to solve this problem by creating an instrument that is lightweight, compact, and low maintenance.

# Solution

Our project involves a wearable system on the chest and both hands. The left hand will be used to dictate the pitches of three “strings” using relative angles between the palm and fingers. For example, from a flat horizontal hand a small dip in one finger is associated with a low frequency. A greater dip corresponds to a higher frequency pitch. The right hand will modulate the generated sound by adding effects such as vibrato through lateral motion. Finally, the brains of the project will be the central unit, a wearable, chest-mounted subsystem responsible for the audio synthesis and output.

Our solution would provide an instrument that is lightweight and easy to transport. We will be utilizing accelerometers instead of flex sensors to limit wear and tear, which would solve the issue of expensive maintenance typical of more physical synthesis methods.

# Solution Components

The overall solution has three subsystems; a right hand, left hand, and a central unit.

## Subsystem 1 - Left Hand

The left hand subsystem will use four digital accelerometers total: three on the fingers and one on the back of the hand. These sensors will be used to determine the angle between the back of the hand and each of the three fingers (ring, middle, and index) being used for synthesis. Each angle will correspond to an analog signal for pitch with a low frequency corresponding to a completely straight finger and a high frequency corresponding to a completely bent finger. To filter out AC noise, bypass capacitors and possibly resistors will be used when sending the accelerometer signals to the central unit.

## Subsystem 2 - Right Hand

The right subsystem will use one accelerometer to determine the broad movement of the hand. This information will be used to determine how much of a vibrato there is in the output sound. This system will need the accelerometer, bypass capacitors (.1uF), and possibly some resistors if they are needed for the communication scheme used (SPI or I2C).

## Subsystem 3 - Central Unit

The central subsystem utilizes data from the gloves to determine and generate the correct audio. To do this, two microcontrollers from the STM32F3 series will be used. The left and right hand subunits will be connected to the central unit through cabling. One of the microcontrollers will receive information from the sensors on both gloves and use it to calculate the correct frequencies. The other microcontroller uses these frequencies to generate the actual audio. The use of two separate microcontrollers allows for the logic to take longer, accounting for slower human response time, while meeting needs for quicker audio updates. At the output, there will be a second order multiple feedback filter. This will get rid of any switching noise while also allowing us to set a gain. This will be done using an LM358 Op amp along with the necessary resistors and capacitors to generate the filter and gain. This output will then go to an audio jack that will go to a speaker. In addition, bypass capacitors, pull up resistors, pull down resistors, and the necessary programming circuits will be implemented on this board.

# Criterion For Success

The minimum viable product will consist of two wearable gloves and a central unit that will be connected together via cords. The user will be able to adjust three separate notes that will be played simultaneously using the left hand, and will be able to apply a sound effect using the right hand. The output audio should be able to be heard audibly from a speaker.

Project Videos