Final Demo :: ECE 445 - Senior Design Laboratory

Final Demo

Description

The Final Demo is the single most important measure (and assignment) for the success of your project. The evaluation is holistic, focused on whether your project is completed, well-designed, reliable, and usable. You will demo your project to your professor, at least one TA, and a few peer reviewers. Other guests (e.g. alumni, high school students, sponsors, or other department affiliates) may also be present.

Requirements and Grading

Students must be able to demonstrate the full functionality of their project by proving that all the requirements in their Requirements and Verification (RV) table are met. Students must bring a printed out version of their block diagram, high level requirements, and RV table. Credit will not be given for feature which cannot be demonstrated.

For tests that are lengthy or require equipment not available at the time of demo, students should have their lab notebooks or printouts ready to show testing data. For any portion of the project which does not function as specified, students should have hypotehses (and supporting evidence) of what is causing the problem. If your demo needs to happen somewhere that is not the Senior Design Lab, you must communicate this with your TA!

The design team should be ready to justify design decisions and discuss any technical aspect of the project or its performance (not just one's own responsibilities). Quantitative results are expected wherever applicable. The demo grade depends on the following general areas: See the Demo Grading Rubric for specific details, but in general, show the following:

  1. Completion: The project has been entirely completed.
  2. Integration: The project is well-integrated, looking more like a final product than a prototype.
  3. Performance: Performance is completely verified, and operation is reliable.
  4. Understanding: Everyone on the project team must must be able to demonstrate understanding of his/her technical work and show that all members have contributed significantly.
  5. Polish & Attention to Detail: The project is well-polished with the user in mind. Good attention to detail is afforded to useability, presentation, and packaging.

 

Submission and Deadlines

Signing-up for a demo time is handled through the PACE system. Again, remember to sign up for a peer review as well.

Drum Tutor Lite

Zhen Qin, Yuanheng Yan, Xun Yu

Drum Tutor Lite

Featured Project

Team: Yuanheng Yan, Zhen Qin, Xun Yu

Vision: Rhythm games such as guitar hero are much easier than playing the actual drums. We want to make a drum tutor that makes playing drums as easy as guitar hero. The player is not required to read a sheet music.

Description: We will build a drum add-on that will tutor people how to play the drums. We will make a panel for visual queue of the drum and beats in a form similar to guitar hero game. The panel can be a N*10 (N varying with the drum kit) led bar array. Each horizontal bar will be a beat and each horizontal line above the bottom line will represent the upcoming beats.

There will be sensors on each drum that will fire when the drum heads is hit. The drums will be affixed with ring of light that provides the timing and accuracy of the player according to the sensors.

Of course with a flip of a switch, the drum could be a simple light up drum: when the player hits the drum, that particular drum will light up giving cool effects.

The system will be on a microprocessor. Or for more versatile uses, it could be connected to the computer. And a app will be written for the tutor.

Project Videos