Mock Presentation

Description

Similar to the Design Doc Check and the Mock Demo, the Mock Presentation is an informal, mandatory event designed to better prepare you for your Final Presentation. In these sessions, you will present a few of your slides (about 10-15 minutes), and get feedback from the course staff as well as a few invited Department of Communication TAs. You will also be able to see a few of your peers' Mock Presentations, as there are up to 3 teams per time slot.

Requirements and Grading

The Mock Presentation is meant to be an opportunity for you to get feedback on a subset of your final presentation. It is recommended that you choose some aspect of your project, and present the design, results, and conclusions from that aspect. In order to get relevant feedback on your presentation skills, your Mock Presentation should also have an introduction and conclusion. You will receive feedback on your delivery, the format of your slides, and the organization of your presentation. Your slides should generally include:

  1. Title slide: Names, group #, title.
  2. Introduction slide: What is the project?
  3. Objective slide: What problem does this solve?
  4. Design Slides: A few slides on design, requirements and verification (should include block diagram, math, graphs, figures, tables).
  5. Conclusion: Wrap things up, future work.

Mock presentation is graded credit/no credit based on attendance and apparent effort; showing up completely unprepared will earn no credit.

Submission and Deadlines

Sign-up is handled through PACE. Time slots are 1 hour long, and multiple groups will share a time slot. This will give you an opportunity to give and receive feedback from your peers. You will be required to stay until all groups have presented and received feedback.

LED Cube

Michael Lin, Raymond Yeh

LED Cube

Featured Project

LED technology is more advanced and much more efficient than traditional incandescent light bulbs and as such our team decided we wanted to build a device related to LEDs. An LED cube is inherently aesthetically pleasing and ours will be capable of displaying 3D animations and lighting patterns with much increased complexity compared to any 2D display of comparable resolution. Environmental interaction will also be able to control the various lighting effects on the cube. Although our plan is for a visually pleasing cube, our implementation can easily be adapted for more practical applications such as displaying 3D models.