Meeting with Your TA

Description

By the Thursday of the third week, you must have a project approved, and should be ready to get working! At this time, you'll need to log into PACE and submit your schedule for the semester. Please be sure to make this as accurate as possible because once it's submitted, it can only be changed manually. Making a block of your schedule red means that you are unavailable during that time.

Once each person on your team has submitted their schedule, your TA will be able to easily check for available times to schedule a weekly meeting. Your TA should contact you, usually by the fourth week, via email, to set up a weekly meeting schedule at mutual convenience. During the first weekly meeting, your TA will assign your team a locker and a lab kit.

Weekly meetings with your TA are required and will be held throughout the entire semester until demonstrations are completed. Your TA is your project manager. The "homework" of the course consists of preparing for the weekly meetings. Your TA will evaluate your lab notebook each week, provide feedback, and recommend improvements. At each meeting you will be expected to present your progress since your last meeting, plans for the coming week, and any technical or administrative questions you need to discuss with your TA. You are expected to arrive on time and prepared to make good use of your time with your TA. Your TA may require that each team member to fill out the Progress Report Template and submit it to them prior to each weekly meeting.

Requirements and Grading

Attendance and participation in weekly meetings is required and will affect Teamwork and Lab Notebook scores. If you can't make it to a particular weekly meeting, it is your responsibility to inform your TA prior to the meeting time and set up an alternate time.

Submission and Deadlines

Your schedule must be submitted by the end of the third week of class and you will receive an email from your TA shortly after. Your first meeting with your TA should be during the fourth week of the semester.

Drum Tutor Lite

Zhen Qin, Yuanheng Yan, Xun Yu

Drum Tutor Lite

Featured Project

Team: Yuanheng Yan, Zhen Qin, Xun Yu

Vision: Rhythm games such as guitar hero are much easier than playing the actual drums. We want to make a drum tutor that makes playing drums as easy as guitar hero. The player is not required to read a sheet music.

Description: We will build a drum add-on that will tutor people how to play the drums. We will make a panel for visual queue of the drum and beats in a form similar to guitar hero game. The panel can be a N*10 (N varying with the drum kit) led bar array. Each horizontal bar will be a beat and each horizontal line above the bottom line will represent the upcoming beats.

There will be sensors on each drum that will fire when the drum heads is hit. The drums will be affixed with ring of light that provides the timing and accuracy of the player according to the sensors.

Of course with a flip of a switch, the drum could be a simple light up drum: when the player hits the drum, that particular drum will light up giving cool effects.

The system will be on a microprocessor. Or for more versatile uses, it could be connected to the computer. And a app will be written for the tutor.

Project Videos