Project

# Title Team Members TA Documents Sponsor
39 Hand gesture controlled audio effects system
Sarthak Singh
Sergio Bernal
Zachary Baum
Zicheng Ma design_document1.pdf
design_document2.pdf
final_paper1.pdf
photo1.png
photo2.png
presentation1.pptx
proposal1.pdf
Team Members:
Sarthak Singh (singh94)
Zachary Baum (zbaum2)
Sergio Bernal (sergiob2)

Problem
In audio production, both amateur and professional settings lack intuitive, hands-free control over audio effects. This limitation restricts the creativity and efficiency of users, particularly in live performance scenarios or in situations where physical interaction with equipment is challenging.

Solution Overview
Our project aims to develop a gesture-controlled audio effects processor. This device will allow users to manipulate audio effects through hand gestures, providing a more dynamic and expressive means of audio control. The device will use motion sensors to detect gestures, which will then adjust various audio effect parameters in real-time.

Solution Components:

Gesture Detection Subsystem:
The Gesture Detection Subsystem in our audio effects system uses a camera to track hand movements and orientations. The camera will be connected to a Raspberry PI which then sends signals to our custom PCB. The system processes sensor data in real time, minimizing latency and filtering out inaccuracies. Users can customize gesture-to-effect mappings, allowing for personalized control schemes. This subsystem is integrated with the audio processing unit, ensuring that gestures are seamlessly translated into desired audio effect alterations.


Audio Processing Subsystem:

The Audio Processing Subsystem uses a DSP algorithm to modify audio signals in real time. It includes various audio effects like reverb and delay, which change based on the user's hand gestures detected by the Gesture Detection Subsystem. This part of the system allows users to customize these effects easily. The DSP works closely with the gesture system, making it easy for users to control audio effects simply through gestures. Specifically, we are using a STM32 microcontroller on a custom PCB to handle this subsystem.

Control Interface Subsystem:
The Control Interface Subsystem in our audio effects processor provides a user-friendly interface for displaying current audio effect settings and other relevant information. This subsystem includes a compact screen that shows the active audio effects, their parameters, and the intensity levels set by the gesture controls. It is designed for clarity and ease of use, ensuring that users can quickly glance at the interface to get the necessary information during live performances or studio sessions.

Power Subsystem:

The Power Subsystem for our audio effects processor is simple and direct. It plugs into a standard AC power outlet and includes a power supply unit that converts AC to the DC voltages needed for the processor, sensors, and control interface. This design ensures steady and reliable power, suitable for long use periods, without the need for batteries.
Criterion for Success:
Our solution will enable users to intuitively control multiple audio effects in real time through gestures. The device will be responsive, accurate, and capable of differentiating between a wide range of gestures. It will be compatible with a variety of audio equipment and settings, from studio to live performance.

Alternatives:

Existing solutions are predominantly foot-pedal or knob-based controllers. These are limiting in terms of the range of expression and require physical contact. Our gesture-based solution offers a more versatile and engaging approach, allowing for a broader range of expression and interaction with audio effects.

Resonant Cavity Field Profiler

Salaj Ganesh, Max Goin, Furkan Yazici

Resonant Cavity Field Profiler

Featured Project

# Team Members:

- Max Goin (jgoin2)

- Furkan Yazici (fyazici2)

- Salaj Ganesh (salajg2)

# Problem

We are interested in completing the project proposal submitted by Starfire for designing a device to tune Resonant Cavity Particle Accelerators. We are working with Tom Houlahan, the engineer responsible for the project, and have met with him to discuss the project already.

Resonant Cavity Particle Accelerators require fine control and characterization of their electric field to function correctly. This can be accomplished by pulling a metal bead through the cavities displacing empty volume occupied by the field, resulting in measurable changes to its operation. This is typically done manually, which is very time-consuming (can take up to 2 days).

# Solution

We intend on massively speeding up this process by designing an apparatus to automate the process using a microcontroller and stepper motor driver. This device will move the bead through all 4 cavities of the accelerator while simultaneously making measurements to estimate the current field conditions in response to the bead. This will help technicians properly tune the cavities to obtain optimum performance.

# Solution Components

## MCU:

STM32Fxxx (depending on availability)

Supplies drive signals to a stepper motor to step the metal bead through the 4 quadrants of the RF cavity. Controls a front panel to indicate the current state of the system. Communicates to an external computer to allow the user to set operating conditions and to log position and field intensity data for further analysis.

An MCU with a decent onboard ADC and DAC would be preferred to keep design complexity minimum. Otherwise, high MIPS performance isn’t critical.

## Frequency-Lock Circuitry:

Maintains a drive frequency that is equal to the resonant frequency. A series of op-amps will filter and form a control loop from output signals from the RF front end before sampling by the ADCs. 2 Op-Amps will be required for this task with no specific performance requirements.

## AC/DC Conversion & Regulation:

Takes an AC voltage(120V, 60Hz) from the wall and supplies a stable DC voltage to power MCU and motor driver. Ripple output must meet minimum specifications as stated in the selected MCU datasheet.

## Stepper Drive:

IC to control a stepper motor. There are many options available, for example, a Trinamic TMC2100. Any stepper driver with a decent resolution will work just fine. The stepper motor will not experience large loading, so the part choice can be very flexible.

## ADC/DAC:

Samples feedback signals from the RF front end and outputs the digital signal to MCU. This component may also be built into the MCU.

## Front Panel Indicator:

Displays the system's current state, most likely a couple of LEDs indicating progress/completion of tuning.

## USB Interface:

Establishes communication between the MCU and computer. This component may also be built into the MCU.

## Software:

Logs the data gathered by the MCU for future use over the USB connection. The position of the metal ball and phase shift will be recorded for analysis.

## Test Bed:

We will have a small (~ 1 foot) proof of concept accelerator for the purposes of testing. It will be supplied by Starfire with the required hardware for testing. This can be left in the lab for us to use as needed. The final demonstration will be with a full-size accelerator.

# Criterion For Success:

- Demonstrate successful field characterization within the resonant cavities on a full-sized accelerator.

- Data will be logged on a PC for later use.

- Characterization completion will be faster than current methods.

- The device would not need any input from an operator until completion.

Project Videos