Project

# Title Team Members TA Documents Sponsor
11 Ant-weight Durian Battlebot
Matthew Jin
Timothy Fong
Ved Tiwari
Zhuoer Zhang design_document1.pdf
proposal1.docx
# Title
Ant-Weight Durian Battlebot
# TEAM MEMBERS:
- Matthew Jin (mj41)
- Tim Fong (tfong5)
- Ved Tiwari ( vedt2)
# PROBLEM
Want to design an Ant-weight Battlebot that can outlast and tactically out-compete other entries into the competition. Several restrictions/requisites (outlined by the National Robotics Challenge rulebook) are as follows:
- Robot must be under 2lb (we are not opting for a bipedal/quadpedal robot)
- Usage of an H-bridge motor system
- No metal components whatsoever
- Weaponry (either passive or active)
- Power delivery system (battery)
- Usage of sensors/actuators
- Must be 3D printed using one/multiple of 5 materials: PET, PETG, ABS, PLA, PLA+
- Custom PCB to house a microcontroller
- Microcontroller must have bluetooth or wifi capability to be controlled externally via a nearby PC/laptop
- Simple and complete manual shutdown (within 60s) without the usage of an RF link

# SOLUTION
Collaboratively decided on a Battlebot design with a passive/counter-type weapon, being spikes that cover the outer shell (resembles a Durian shell with rounded, shallower spikes). Numerous other countermeasures and engineering decisions have been culminated to account for tactics employed by other participating teams. Unlike other common approaches, the absence of an active weapon allows for weight to contribute toward other directions. With this passive weaponry, it falls down more toward microcontroller-initiated, driver assistance algorithms and the shell armor design to disarm/decommission the competition. You’re in trouble.
# SOLUTION COMPONENTS
## PASSIVE WEAPONRY
The shell spikes are intentionally shallow and rounded to prevent chipping, and to maximize structural integrity under impact. This will prove useful against many active weapon forms, namely the hammer and rotary-type Battlebots in head-on collisions.
## OUTER SHELL
Due to the absence of an active weapon, this gives more wiggle room to make the outer shell thicker. To counter Battlebots with forklift/door wedge armaments that aim to flip us over, we will intentionally minimize the clearance room between the bottom lip of the shell and the bottom of the wheels. Additionally, the shell will be thicker toward the middle/base (compared to the top) to create an even lower center of gravity. This shell will be 3D printed using the PETG material, given its functional robustness in the context of this Battlebot competition. It is durable, impact resistant, non-brittle, and warp-resistant during the printing process.
## ELECTRONICS
Preface: To include details regarding sensors, battery system, the microcontroller, AND the electronics + battery trays.

We decided to use an STM32 microcontroller compared to other popular microcontrollers (namely ESP32) due to its superior compute power. The STM32 provides us with a better ability to perform algorithmic computations on board from data collected from our sensors. An example use case of this might be to determine if and when the bot is close to flipping over. By calculating the y offset from the gyroscope and accelerometer on the IMU, we can send a signal to the wheels to spin it at a certain frequency to reduce the chances of flipping. Apart from this, the STM32 provides us with native Bluetooth and WIFI support out of the box, eliminating the need to configure separate chips to the microcontroller setup.

For the battery, we have chosen the 4S (14.8V) 750mAh LiPo battery, as it provides ample flexibility between power and charge capacity: both of which are important for a nimble Battlebot that can last the entire contest. This battery will be stored in a lower-level tray (to again, lower the center of gravity) to protect it. Additionally, a battery-health specialized transistor chip will be utilized. There will be a buck converter that will step down the 14.8v in order to power the microcontroller and other components at the correct voltages that require less voltage.

We are to use IMU and load sensors for the sake of creating 2 feedback systems. The first feedback system is between the microcontroller and the Battlebot’s localization. The second feedback system is between the microcontroller and the motor health/status. The goal of initializing these two systems is for the sake of ensuring the Battlebot’s movement is both accurate, and that its motors do not malfunction. Alongside the sensors, the microcontroller/PCB will be located in an upper-level tray above the battery tray.


## DRIVETRAIN
As outlined in Professor Gruev’s slides, we are to use an H-bridge system. We’ve opted for a multidirectional 4WD setup with the wheels being attached to the inner perimeter of the shell. With this approach, fluid motion exists while simultaneously shielding the wheels from external impacts. Wheels will be made of urethane, as they are heavy (contribute toward lowering the center of gravity), durable, have good grip, and less wear factor. Brushless DC motors will be used due to their incredibly high power-to-weight ratio and long lifespan (reliable).



# CRITERION FOR SUCCESS
- Battlebot electronics are well-protected, functional, and durable
- Outer shell does not break under expected impact
- Spikes do not chip and prove effective in using others’ active weapons against them
- Battlebot does not flip over during trial runs/competition scenario reenactments
- Battery lasts the entire combat duration

UV Sensor and Alert System - Skin Protection

Liz Boehning, Gavin Chan, Jimmy Huh

UV Sensor and Alert System - Skin Protection

Featured Project

Team Members:

- Elizabeth Boehning (elb5)

- Gavin Chan (gavintc2)

- Jimmy Huh (yeaho2)

# Problem

Too much sun exposure can lead to sunburn and an increased risk of skin cancer. Without active and mindful monitoring, it can be difficult to tell how much sun exposure one is getting and when one needs to seek protection from the sun, such as applying sunscreen or getting into shady areas. This is even more of an issue for those with fair skin, but also can be applicable to prevent skin damage for everyone, specifically for those who spend a lot of time outside for work (construction) or leisure activities (runners, outdoor athletes).

# Solution

Our solution is to create a wristband that tracks UV exposure and alerts the user to reapply sunscreen or seek shade to prevent skin damage. By creating a device that tracks intensity and exposure to harmful UV light from the sun, the user can limit their time in the sun (especially during periods of increased UV exposure) and apply sunscreen or seek shade when necessary, without the need of manually tracking how long the user is exposed to sunlight. By doing so, the short-term risk of sunburn and long-term risk of skin cancer is decreased.

The sensors/wristbands that we have seen only provide feedback in the sense of color changing once a certain exposure limit has been reached. For our device, we would like to also input user feedback to actively alert the user repeatedly to ensure safe extended sun exposure.

# Solution Components

## Subsystem 1 - Sensor Interface

This subsystem contains the UV sensors. There are two types of UV wavelengths that are damaging to human skin and reach the surface of Earth: UV-A and UV-B. Therefore, this subsystem will contain two sensors to measure each of those wavelengths and output a voltage for the MCU subsystem to interpret as energy intensity. The following sensors will be used:

- GUVA-T21GH - https://www.digikey.com/en/products/detail/genicom-co-ltd/GUVA-T21GH/10474931

- GUVB-T21GH - https://www.digikey.com/en/products/detail/genicom-co-ltd/GUVB-T21GH/10474933

## Subsystem 2 - MCU

This subsystem will include a microcontroller for controlling the device. It will take input from the sensor interface, interpret the input as energy intensity, and track how long the sensor is exposed to UV. When applicable, the MCU will output signals to the User Interface subsystem to notify the user to take action for sun exposure and will input signals from the User Interface subsystem if the user has put on sunscreen.

## Subsystem 3 - Power

This subsystem will provide power to the system through a rechargeable, lithium-ion battery, and a switching boost converter for the rest of the system. This section will require some consultation to ensure the best choice is made for our device.

## Subsystem 4 - User Interface

This subsystem will provide feedback to the user and accept feedback from the user. Once the user has been exposed to significant UV light, this subsystem will use a vibration motor to vibrate and notify the user to put on more sunscreen or get into the shade. Once they have done so, they can press a button to notify the system that they have put on more sunscreen, which will be sent as an output to the MCU subsystem.

We are looking into using one of the following vibration motors:

- TEK002 - https://www.digikey.com/en/products/detail/sparkfun-electronics/DEV-11008/5768371

- DEV-11008 - https://www.digikey.com/en/products/detail/pimoroni-ltd/TEK002/7933302

# Criterion For Success

- Last at least 16 hours on battery power

- Accurately measures amount of time and intensity of harmful UV light

- Notifies user of sustained UV exposure (vibration motor) and resets exposure timer if more sunscreen is applied (button is pressed)