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13 Wearable device for Amusement Parks
Cherian Cherian
Pooja Kankani
Rohan Khanna
Johan Mufuta design_document1.pdf
design_document2.pdf
design_document3.pdf
design_document4.pdf
final_paper2.pdf
final_paper3.pdf
final_paper4.pdf
other1.pdf
other2.pdf
proposal1.pdf
AMUSEMENT PARK WEARABLE DEVICE

Problem:

Currently amusement parks have very inefficient systems where people end up spending most of their time waiting in lines. Further, it is easy for children to get lost and there is no easy way of finding them. Also since amusement parks are crowded, it’s annoying to carry things like wallets, locker keys etc around with you all the time and it's very likely that you may lose them.

Solution Overview:

Create a wearable device which can be used for various functions such as payments, lockers, food etc. The wearable also contains a gps tracking system which will be valuable for parents trying to find children in large amusement parks. The parents can add a distance parameter on the wearable that alerts them when their child or loved one is greater than a certain distance away from them. An LCD screen can be used as a display for information such as wait times, money remaining, and location of people.

Optional Feature (Based on time ): Ability to call or send messages to each other. Many times in amusement parks, friends tend to get away from each other and it's annoying to carry your phone around, if the wearable gave you the option to send messages, make calls or use as a walkie talkie then it would be easy to stay in touch with each other in the large parks.

Solution Components

Hardware Components:

Microcontroller currently preferred : AdaFruit Flora
Possible candidates based on cost and compatibility with other modules ( such as wifi etc ) :
AdaFruit Gamma
LilyPad Arduino
TinyLily Mini
StitchKit

AdaFruit Flora is an arduino compatible microcontroller that is commonly used for wearable devices. It has an inbuilt gps functionality and hence is our preferred choice currently. It also is a very low power microcontroller which is essential for a wearable device.

GPS module:
AdaFruit Flora comes with a GPS module attached to it so we plan on using that for the GPS
Neo gps 6M is compatible with the lilypad arduino.
For the GPS, we will have a different parent and child watch. So, the parent watches are always tracking their own location as well as all the child watches. If the distance between the parent watch and any child watch linked to it is greater than a certain amount, we will send out an alert.

RFID Components:
RFID Tag :
RFID Transmitter (CTRA1816F)

This will include the RFID transmitter connected to the microcontroller above and attached to the watch. This will be used for payments, unlocking lockers, etc

RFID Reader :
RFID reader (RC522)

This will consist of a RFID reader (RC522) connected to an Arduino. This will be used to mimic the devices in amusement used for payments and unlocking devices etc.

LCD display on watch:
This display acts as the interface to see wait times, get alerts on when to go to a particular attraction and track your friends and family.


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Optional Components if time Permits

*if there is time to enable the walkie talkie feature the messages will be read through the lcd screen

*WiFi module:

A WiFi module connected to the microcontroller to send and receive data to mobile app for saving user profiles, locking, unlocking, adding chores, etc.
*Optional - Could be used for WIFI calling as well if time permits
A compatible wifi module with AdaFruit Flora: ESP32 WiFi-BT-BLE MCU Module / ESP-WROOM-32 (https://www.adafruit.com/product/3320)
A compatible wifi module with lilypad arduino : ESP8266 Esp-12E wifi module

*Optional Walkie Talkie Module if time permits:
SA818 Walkie talkie module with RDA1846S chip
Has a 5km range which can be used for communication since people usually do not like carrying around their phones in amusement parks, especially water parks. Plus in most rides they ask you to remove their phones. And in water parks people don't carry their phones.

*Software Components:
A mobile application that allows the initial set up for being able to use the wearable device inside the theme park. At the start, the user can enter their credit card info in the app and load a certain amount of credits from their credit card into the application. That amount of money will get stored in the wearable device for the user to use, and will be decremented as the user pays, using a local counter on the wearable.
In the end, the app will show an entire summary of the user’s trip: rides done, wait times experienced, bills for food and merchandise purchased. Also, all the images clicked of the user inside the theme park will be available for the user to see on the application.
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Criterion for Success
Locate people wearing the band precisely and display that location on the wearable accurately using GPS.
Wearable properly interacts with the RFID readers for various purposes and the LCD screen displays the appropriate messages.
Software application safely allows credit card payments for loading credits.
The WiFi module can accurately transfer information from the mobile app to the watch and vice versa, for example, loaded credits, photos etc.

Assistive Chessboard

Robert Kaufman, Rushi Patel, William Sun

Assistive Chessboard

Featured Project

Problem: It can be difficult for a new player to learn chess, especially if they have no one to play with. They would have to resort to online guides which can be distracting when playing with a real board. If they have no one to play with, they would again have to resort to online games which just don't have the same feel as real boards.

Proposal: We plan to create an assistive chess board. The board will have the following features:

-The board will be able to suggest a move by lighting up the square of the move-to space and square under the piece to move.

-The board will light up valid moves when a piece is picked up and flash the placed square if it is invalid.

-We will include a chess clock for timed play with stop buttons for players to signal the end of their turn.

-The player(s) will be able to select different standard time set-ups and preferences for the help displayed by the board.

Implementation Details: The board lights will be an RGB LED under each square of the board. Each chess piece will have a magnetic base which can be detected by a magnetic field sensor under each square. Each piece will have a different strength magnet inside it to ID which piece is what (ie. 6 different magnet sizes for the 6 different types of pieces). Black and white pieces will be distinguished by the polarity of the magnets. The strength and polarity will be read by the same magnetic field sensor under each square. The lights will have different colors for the different piece that it is representing as well as for different signals (ie. An invalid move will flash red).

The chess clock will consist of a 7-segment display in the form of (h:mm:ss) and there will be 2 stop buttons, one for each side, to signal when a player’s turn is over. A third button will be featured near the clock to act as a reset button. The combination of the two stop switches and reset button will be used to select the time mode for the clock. Each side of the board will also have a two toggle-able buttons or switches to control whether move help or suggested moves should be enabled on that side of the board. The state of the decision will be shown by a lit or unlit LED light near the relevant switch.

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